Grid Builder 2 is a grid based building system which can and are used in many game types including real time strategy, tower defence, simulator, table top, puzzle and many others.
This package will work with any render pipeline with a simple conversion of materials. You can automate this via Edit>Render Pipeline and you should have options to upgrade the scene materials there.
Three folders have materials as follows –
GolemiteGames\GridBuilder2\Materials\Grid
GolemiteGames\GridBuilder2\Materials\GridSelector
GolemiteGames\GridBuilder2\Demo\DemoMaterials
Description
Grid Builder 2 steps up all existing features of Grid Builders grid and building system.
New video of the buildings grid size setup made easy!
Main Features –
- Create and design your grid and layout with additional grid tools and types
- Build right in the editor/scene, or at runtime
- Placing, removing and moving existing objects
- Choose how many cells your placed objects will take up, up to 5×5 cells
- Saving and loading capabilities
- Developers can preconfigure a grid to load objects on start for users
- Objects can now be placed on a timer to build after a delay
- Objects can be visually highlighted based on how many cells it takes up
- Objects can be selected and moved or drag moved
- Many different types of placement logic like drag and drop, drag build and place one
- Layer grids to create dynamic effects
- Move objects on grid points instead of the center of cells
- Auto cell blocking makes cells unplaceable
- Hide and show cells when placing and removing
- Floor tiles can be placed underneath objects depending on size
- A simple upgrade system with timing
- Building size setup system to easily setup placeable objects
- Many customisation options
- Full documentation of all components available at GolemiteGames
- Thouroughly commented code
- Additional methods to use should you want to get creative
Ideal game genres –
- Real time strategy
- Tower defence
- Simulator
- Table top
- Puzzle
- Construction
- Time based building games
- Many others game types use grids as an underlying system
Everything in this package expands from Grid Builder from which can then be upgraded to this package removing the cost of the initial purchase.
Check out the website GolemiteGames or check the full documentation on this tool.
Roadmap
Over the next 3 – 6 months this tool will be expanded with many new features including but not limited too –
- Having floor tiles underneath your objects when previewing which would change depending on how many cells the object takes (Added)
- Blocking building an object if certain defined tags are within its building space, such as enemies etc
- Building an upgrade function, allowing developers to be able to set there own chain of upgrades for a particular object (Added)
Of course this is an initial list, and is subject to change at any time.

