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CityGen3D

by waqas


The asset has been developed over many years and has gone through a long beta test. As a result, it already has an extensive feature list:

Key Features

β˜‘ Worldwide coverage from OpenStreetMap.
β˜‘ Easy to use interface with no coding required.
β˜‘ Unified package for the High Definition Render Pipeline (HDRP), Universal Render Pipeline (URP), and Built-In pipeline, with materials and shaders all set up for you on import.
β˜‘ Import real world terrain heightmaps from NASA with freely available Earthdata login.
β˜‘ Perlin Noise heightmaps.
β˜‘ 2D map editing functionality for custom map creation.
β˜‘ Automatic generation of roads using a combination of procedural geometry, terrain modifications, and decals.
β˜‘ Automatic levelling of terrain for roads and buildings.
β˜‘ Easy to use terrain smoothing.
β˜‘ Procedural buildings with auto LOD levels.
β˜‘ Spawning of roadside prefabs such as street lighting.
β˜‘ Mesh extrusion for features like railways, fences and guard rails.
β˜‘ Define different biomes to have trees and terrain details automatically applied to terrains.
β˜‘ Water meshes for oceans and lakes.
β˜‘ Built-in support for large environments with scene streaming and world origin shifting.
β˜‘ Some operations multithreaded for faster generation of environments.
β˜‘ Selection of textures & prefabs included and all setup for demonstration in Unity’s built-in renderer.
β˜‘ Fully customizable to use your own textures and meshes, so useful for all types of project.
β˜‘ Call CityGen3D functions from script using the advanced API.
β˜‘ Ever expanding documentation that is freely available to view from the website before purchase.

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1 comment

Nigel February 17, 2025 - 8:12 pm

link is not working, can you update please

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