Overview
Water System is a module-based component that allows you to simulate water surfaces such as ocean, sea, river, lake, pool, etc. Water System is designed for PC and console platforms and standard rendering.
🌟 Highlights
- GPU wave simulation with multiple waterfalls (to avoid tiles)
- Physical approximation of lighting (light and shadow volume, absorption, diffusion, caustic, sunwell)
- Physical approximation of reflections using fast reflections projected onto screen space (many times faster than other SSR methods), plane reflections from the camera, and reflections from a cube board (probe)
- Physical approximation of screen-space refraction with scattering (using an aqueous IOR)
- Approximation of physical caustics to water depth and waves (with dispersion)
- Underwater effect with partial immersion
- Underwater solar trees and volumetric lighting with caustics
- Coastal waves rendered with foam particles
- Render rivers using river maps (integrated river map painter)
- Smooth simulation for static objects (rivers) with foam rendering
- River system with splines
- Buoyancy
- Dynamic Folds
- Rain effect Support for
- VR (PC target platform)
- Various meshes: infinite mesh (ocean), finite box (pool), flow spline, custom mesh
- Lod system with tessellation or quadtree rendering
- Write to depth buffer (for correct end effects like “depth of field”)
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