Normal Packagemode: Design/Compiletime transpilation from bytecode into bursted functionpointers. This will void any performance penalty to using scripts instead of native code when scripts are known during design time.
Int32 (1-4) support for SSMD
BLAST V1.2 – Autumn/Winter 2022
Full Control flow support in SSMD (conditional jump support)
Computeshader interpretor specialized to float4|half8
Check out the details from the Unity Asset Store: https://assetstore.unity.com/packages/tools/visual-scripting/blast-high-performance-runtime-script-interpretor-burst-and-dots-210942#description
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